3D modeling is used in various industries like film, animation and gaming, interior design and architecture. They are also used in the medical industry to create interactive representations of anatomy. This industry is constantly growing, changing and adapting into all industries.
3D environment is now meeting new vigor with VR (Virtual Reality). This is building an entire scene in 3D, from the grass to the trees or the room to the furniture. This takes on the role of Organic Modeling, Hard Modeling, Material/Texturing, and Lighting a scene. The animation is seen as a tour of the surroundings making sure to move smoothly the camera throughout the scene. One of the more difficult of the 3D categories yet one of the most rewarding.
3D models of mechanical or hard objects. Typically seen as machines, buildings, or still objects. Within the animation provide a specific view or modeling techniques, materials used, and a 360˚ tour of the model.
3D models of living creatures such as people or animals. This is a model that is typically still or demonstrating moderate rigging and animating. It is paying specific detail to solid modeling and texturing. Within the animation provide a specific view or modeling techniques, materials used, and a 360˚ tour of the model. Please provide in the artist statement if the model is made with Modeling Software, Sculpting Software (Provided with base model) or a combination of the two (began with Modeling software moved into Sculpting); also what software was used.
Will be judged based on Lighting, Modeling, Originality, Texturing, and Camera Movement.
Please provide in the artist statement what software was used.